Presto Vertex-Reorder (Part of a larger Presto Toolset)
Copyright (C) 2018 Joe Yip, joeyipanimation@gmail.com
http://joeyipanimation.com
This program comes with NO WARRANTY. I will do my best to keep up with requests and bug-fixes.

Due to popular demand, I made this tool a standalone plug-in to make it more portable for users across different platforms. There is currently no UI, but if y'all really want it, send me some emails :)

I am happy to know who likes it, don't like it, and general angry fan mails. There are some bells and whistles within the tool that are not exposed - if there is popular demand for small things that will improve your lives, I will try to accommodate!
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This tool helps you re-order vertices - this is useful for many reasons, including blendshapes, and mesh-updates in external softwares like Z-Brush and Substance Painter. This may work for you when Maya's internal version fails.

Installation (tested with Maya 2018):
1. Save the attached .py file to your desktop
2. (In Maya) Go to "Windows > Settings/Preferences > Plug-in Manager"
3. At the bottom if the popped up window select "Browse", find it and hit "Open"

Usage (which is also outlined in the Maya script editor):
1. Select source mesh object (object with good vertex-order)
2. Shift selection target mesh object (object with matching UVs)
3. Run command (Edit Mesh > Presto Vertex Re-order)

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